[TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

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Rafe
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[TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Rafe »

Wanted to see if I could push a minute on this but sadly don't think it's doable as you'd need to send Rurik at least 10 seconds faster than I did here, and this was a pretty perfect set up tbh

I'd like to thank for the moa birds for saving me after scuffed movement
What. A. Clown.

And Moa birds are still goated.

https://www.youtube.com/watch?v=bNG3MjhCVSQ

Thanks Bubba, JV and Pawel for donations/helping with tactics.

Now the minute table for this record is finally clean 8-)

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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Strongy »


TAS, Current Meta, All Time
Minutes: 4
Seconds: 4:58
Your title is 4:57 but toolbox timer says 4:58. Generally to make lives easier for admins (and for consistency given almost every TAS record uses TB), im taking the TB timer value for seconds based.
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Rafe
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Rafe »

I've think I've been doing it from when the cutscene appears (so whatever the time in the last frame is before instance timer goes) but not fussed over it

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Aria
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Aria »

time has always been taken by last frame before end cutscene trigger on mission records , so this should be listed 4.57

faction missions provide a timestamp in chat on completion so that is the only exception afaia

BackTwoBaySix
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by BackTwoBaySix »

This should be 4:57. Tb timers have only been used for mod laziness but we have been able to request accurate timing based on video timings / actual rules, when we can see clearly its 47.6 cutscene trigger we should be using that

Strongy
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Strongy »

Thanks for feedback, I will discuss with other mods on what the definition of "cutscene starting" means in the context of the rules:

General rule 2.2.1:
The ultimate truth for timing records in a second based environment is video time, from the first frame of the initial loading screen until the first frame in which the area has been completed (as defined in the respective posts for the different record types). This time will, under most circumstances, be matched pretty closely by toolbox's "Real-time timer" for which second decimals will be released soonTM. We will under most circumstances take the time given by a 3rd party timer at face value - this can only be done if a timer is used that shows at least 1 decimal.

Mission rule 2
The time in those missions is determined by the time the mission-ending-cutscene starts, so you have to use some sort of SC-timer. Records are measured in full minutes.

I agree the "cutscene trigger" is at :57, but the "cutscene start" - as it could easily be interpreted - is :58.
I genuinely take my role as a mod seriously but recognise I am newer to the role. I will seek council from more experienced members of the team and provide a further update imminently.
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Smiiles »

Going off the video start. First frame of loading screen(Mission starting) is @0:03. First frame of 'losing control' and cutscene starting is at 5:01. Either way you look at it. It's 4:58.

If the submitter would like to send the full video file we can get the exact length if they so choose.

Hell if you guys even watch the video to the very end. TB even timestamps it 4:58.1 in the chat window. So even if it's "mod laziness", TB still shows 4:58.

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Aria
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Aria »

i see mission loaded: 100% @ 0:04 secs . thats without tb timer starting or any skills / inventory or shit appearing on his screen

unless you intend to time peoples records from when mission is still 0% loaded which makes 0 sense to me

the tb timer is accurate all the way up to the end when the cutscene triggers , then the timer temporarily freezes while the camera does some cutscene maneuvers . we use the last visible time shown on video before the cutscene camera engages to provide accurate times (because the cutscene itself is the check for completion and the tb timer physically stops when it starts)

the tb completion chat timestamp you speak of can post a completion time some time *after* the cutscene was triggered due to lag etc, why rely on this when you can visbly see the tb timer ig freeze when the cutscene starts

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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by Flo »

The wording in the ruleset is chosen intentionally (count starts at 0%), otherwise (when starting at 100% load screen) you get issues if only 1 video is provided if the pov loaded slower than other party members.

The cutscene intro freeze happens for everyone simultaneously (...mostly), while the completion does not. Only after 15 seconds you have an intentional slowload, so if the rules were based on 100% load you could delay load for 14 seconds with >=2 players and get an artificially lower time on the tables.

BackTwoBaySix
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]

Post by BackTwoBaySix »

Okay so timing based on 0% to black screen is: 4:58.100
Instance time of 0% to cutscene start is: 4:57.600

What we need is a definition of what "cut scene starting is", I recall wondering about this before but getting no clear answer as we had no Flo. Not gonna look at source code rn but tb ui e.g. timer disappears at 4:57.6 when the cut scene actually starts, but then does post-mission timing based on the black screen. So I think this is more of a discussion of when the cut scene actually starts, on the zoom-in (when tb UI goes) or on the black screen...

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