[TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
funny cause i don't see anyone slow loading in this solo run so wtf are we discussing here ?
we are trying to ascertain the actual time of this run which if you are being sensible would be when the mission is 100% loaded (and the tb timer is even yet to start) -> to when the timer freezes at end
bruh how tf has this become an issue.. the tb timer literally says 4:57 on cutscene trigger . no one ever would have said otherwise until the additional tb stamp appeared in chat and strongy decided to go off that .
end of story -1 mods
we are trying to ascertain the actual time of this run which if you are being sensible would be when the mission is 100% loaded (and the tb timer is even yet to start) -> to when the timer freezes at end
bruh how tf has this become an issue.. the tb timer literally says 4:57 on cutscene trigger . no one ever would have said otherwise until the additional tb stamp appeared in chat and strongy decided to go off that .
end of story -1 mods
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
The rule needs to be consistent regardless of whether you have a solo or non-solo record. It is really easy to create a case where what you are suggesting falls appart. @Aria
A mission ending cutscene is clearly the first frame when the "skip" button is shown in the bottom right. Not sure how one would have a different opinion about that. @Bay6
If you disagree feel free to discuss with the actual moderators, I do not have that role anymore (...mostly because I did not want to have discussion exactly like this one).
A mission ending cutscene is clearly the first frame when the "skip" button is shown in the bottom right. Not sure how one would have a different opinion about that. @Bay6
If you disagree feel free to discuss with the actual moderators, I do not have that role anymore (...mostly because I did not want to have discussion exactly like this one).
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
I think it should be black screen as its easiest. Toolbox has a different opinion about when the cut scene starts and hides all GUI based on some game state. I don't care what it is as long as its the same across the board
Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
Hi team,
I politely requested some time to confer with other moderators before coming back with a decision to what was a very well positioned suggestion/request to further review the timers used. I welcome challenge of record timing as it encourages good ethics and provides an opportunity for us all to learn and clarify rules going forward.
Since my request, I notice further conversation has continued. Whilst I absolutely encourage healthy debate, I do not appreciate backhanded remarks labelling moderators as simply wrong when clearly there is a fair amount of ambiguity within the current rules as written. If you disagree with the rules - I would invite you to challenge the rules, rather than moderators' (or anyone else's) interpretation of the current ruleset. By doing this, we can clarify the rules for everyone's future benefit
I have spent a decent chunk of time looking through records that are second-based timed by the game (mostly factions for example). This at least allows us to more deeply understand the game's understanding of seconds, rather than anyone's personal opinion.
The best record I found for this purpose is actually Duo Minster Cho's estate, as the timings are very tight on a second-based level.
Put simply, timing as 1 person suggested from the first 100% load screen to the first cutscene trigger never rounds to the GW posted seconds based time. IN this record, the frames are 360.17s and 2.78s based on Aria's PoV, suggesting a 5:57:39 time, but the game posts 3:58. The same situation for Nolani Solo, where the timers are 301.45 and 4.16, suggests a 4:57:29 time, therefore a 4:57 is not immediately correct based on these suggested timer points.
In Minister Cho's estate, the time between the first 0% load screen and the first black screen/cutscene pic is 5:58:17 which matches the in-game timestamp of 5:58. Taking the same timestamps in the Nolani video of 301.91 and 4.16 gives a 4:58:09 timer. Interestingly (or perhaps not so) this is VERY close to the TB timestamp of 4:58:12.
Evidence:
https://docs.google.com/spreadsheets/d/ ... 1467424429
I would like to encourage further healthy. positive debate on this topic as clearly there is a lot of interest. However, based on the above analysis, and the current way the rules are defined - I actually think that no change is required:
Frame 1 = First 0% loading screen, as currently defined within the ruleset anyway as per 2.2.1: The ultimate truth for timing records in a second based environment is video time, from the first frame of the initial loading screen until the first frame in which the area has been completed
Last Frame for missions = last frame before cutscene begins - again aligned to the current mission ruleset 2: "The time in those missions is determined by the time the mission-ending-cutscene starts"
Applying these rules would mean my original Nolani seconds based time of 4:58 stands
I politely requested some time to confer with other moderators before coming back with a decision to what was a very well positioned suggestion/request to further review the timers used. I welcome challenge of record timing as it encourages good ethics and provides an opportunity for us all to learn and clarify rules going forward.
Since my request, I notice further conversation has continued. Whilst I absolutely encourage healthy debate, I do not appreciate backhanded remarks labelling moderators as simply wrong when clearly there is a fair amount of ambiguity within the current rules as written. If you disagree with the rules - I would invite you to challenge the rules, rather than moderators' (or anyone else's) interpretation of the current ruleset. By doing this, we can clarify the rules for everyone's future benefit
I have spent a decent chunk of time looking through records that are second-based timed by the game (mostly factions for example). This at least allows us to more deeply understand the game's understanding of seconds, rather than anyone's personal opinion.
The best record I found for this purpose is actually Duo Minster Cho's estate, as the timings are very tight on a second-based level.
Put simply, timing as 1 person suggested from the first 100% load screen to the first cutscene trigger never rounds to the GW posted seconds based time. IN this record, the frames are 360.17s and 2.78s based on Aria's PoV, suggesting a 5:57:39 time, but the game posts 3:58. The same situation for Nolani Solo, where the timers are 301.45 and 4.16, suggests a 4:57:29 time, therefore a 4:57 is not immediately correct based on these suggested timer points.
In Minister Cho's estate, the time between the first 0% load screen and the first black screen/cutscene pic is 5:58:17 which matches the in-game timestamp of 5:58. Taking the same timestamps in the Nolani video of 301.91 and 4.16 gives a 4:58:09 timer. Interestingly (or perhaps not so) this is VERY close to the TB timestamp of 4:58:12.
Evidence:
https://docs.google.com/spreadsheets/d/ ... 1467424429
I would like to encourage further healthy. positive debate on this topic as clearly there is a lot of interest. However, based on the above analysis, and the current way the rules are defined - I actually think that no change is required:
Frame 1 = First 0% loading screen, as currently defined within the ruleset anyway as per 2.2.1: The ultimate truth for timing records in a second based environment is video time, from the first frame of the initial loading screen until the first frame in which the area has been completed
Last Frame for missions = last frame before cutscene begins - again aligned to the current mission ruleset 2: "The time in those missions is determined by the time the mission-ending-cutscene starts"
Applying these rules would mean my original Nolani seconds based time of 4:58 stands
GWAMM enthusiast
Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
i have already said the tb timer completion stamp triggers later than the cutscene camera starts , i'm not disputing this as i attributed it to lag although its probably handling the completion time the same way the game does in factions
you've conceded timing nolani from 100% -> black screen was 4.57 ; but timing it from 0% -> black screen was 4.58 and in line with tb completion stamp and factions time stamp
why do we need spreadsheets and all this shit just to tell us plainly what the eyes can see , that the timer stopped frozen at 4.57 when cutscene began
this is how we've all been posting our times for mission records outside of factions and there has been no issues , if you are going to stick with 4.58 then essentially you are changing the rules ; because as far as im concerned the last 50+ mission records outside of factions have all been timed by using the last tb time shown frozen on screen while cutscene camera begins
anyway take away rafes 1 second by a technicality lmao who gives a fuck really at this point its done
you've conceded timing nolani from 100% -> black screen was 4.57 ; but timing it from 0% -> black screen was 4.58 and in line with tb completion stamp and factions time stamp
why do we need spreadsheets and all this shit just to tell us plainly what the eyes can see , that the timer stopped frozen at 4.57 when cutscene began
this is how we've all been posting our times for mission records outside of factions and there has been no issues , if you are going to stick with 4.58 then essentially you are changing the rules ; because as far as im concerned the last 50+ mission records outside of factions have all been timed by using the last tb time shown frozen on screen while cutscene camera begins
anyway take away rafes 1 second by a technicality lmao who gives a fuck really at this point its done
Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
I don't really mind as long as the timings are consistent (and it doesn't cost me a minute - but thats what the /age spam in my chat is for anyway)
For context many missions can only end every 3 seconds anyway so its not like someone can come and snipe this by 1 or 2 seconds
I do think the most accurate timing for solo would be instance timer to cutscene trigger (since you lose control) but I agree that having consistent timing method for solos and teams is the only correct way to do it
So no issues from me
For context many missions can only end every 3 seconds anyway so its not like someone can come and snipe this by 1 or 2 seconds
I do think the most accurate timing for solo would be instance timer to cutscene trigger (since you lose control) but I agree that having consistent timing method for solos and teams is the only correct way to do it
So no issues from me
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Re: [TAS] Nolani Academy w/ Bonus - Solo - 4:57 - [Loco]
I keep changing my mind but I think this is my final opinion.
Although the mission is completed at the zoom in, as its when you get chat message that the party has completed the mission: https://youtu.be/uHrlta61og4?t=19
I found this video https://youtu.be/1taiNmvBRTg?t=221 which zoom happens 3:39.7, black screen is 3:40.2. Guild Wars says in chat afterwards its a 3:40. So we should go with black screen after all to be aligned with Guild Wars seconds-based mission timing.
Although the mission is completed at the zoom in, as its when you get chat message that the party has completed the mission: https://youtu.be/uHrlta61og4?t=19
I found this video https://youtu.be/1taiNmvBRTg?t=221 which zoom happens 3:39.7, black screen is 3:40.2. Guild Wars says in chat afterwards its a 3:40. So we should go with black screen after all to be aligned with Guild Wars seconds-based mission timing.
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