[Aria] Solo Underworld 1:23:41 [TAS]

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BackTwoBaySix
Posts: 168
Joined: Sat Jan 09, 2021 3:27 am
In-game name: Back Two Bay Six
Guild: Aria

[Aria] Solo Underworld 1:23:41 [TAS]

Post by BackTwoBaySix »

Apart from wastes this was close to the perfect run, I wouldn't have done much differently except not get stuck and obstructed in wastes

Lost a couple of minutes at dhuum as I got rangers too, based on my experience with warriors I thought it would unglitch (as my distance was so high) if I switched to bow but it didn't. At the point I switched to bow I was thinking it was gonna end up slower than the 1:27 so I just thought yolo. Good to know the glitch is more stable with ranger canthan spawn if it happens again.

Will keep running for 1:20 but damn its gonna be difficult to beat this since I only lost 2/3 mins max pre-dhuum mostly at wastes.

Thanks to Ryn, Ray, Saf and Nyrlin for Pcons/cons/scrolls :)

Screen: https://i.imgur.com/UHVbwMv.png
Video: https://www.youtube.com/watch?v=MtVRriy1xuI

Mikelton
Posts: 385
Joined: Tue May 21, 2013 1:26 pm
In-game name: Spirit Of The Beer
Guild: Guardians Of Lost Tempel [Golt]

Re: [Aria] Solo Underworld 1:23:41 [TAS]

Post by Mikelton »

gg! how many runs did that take you?

BackTwoBaySix
Posts: 168
Joined: Sat Jan 09, 2021 3:27 am
In-game name: Back Two Bay Six
Guild: Aria

Re: [Aria] Solo Underworld 1:23:41 [TAS]

Post by BackTwoBaySix »

Based on my honeycomb/rainbow cc usage in my vids/streams going back a month its about 350 con pops. So about 3500 UW entries. Half my runs are failing due to desync in UW which is terrible right now

About 10 similar pace or faster runs ended because of bad spawns in plains (wailings don't pull around), or pits (cliff spawn), or blocked canthans at dhuum.

I've now got a slightly faster split than is shown in this video which should make 1:18/1:19 theoretically possible, but its hugely dependent on the right spawns, here's a list of the important spawns/RNG not including blocks/rupts for reference which is why its taking so many rolls.

Lab: At least 3 nightmares and no stair aatxe OR at least 4 nightmares including stair aatxe (enough agro to kill skele at start which makes UWG faster later) and bladed not in range fo first keeper.
Chamber: At least 2 nightmares.
Escort: No bridge nightmare.
Vale: No grasping pop super close to bridge, a cliff spawn which is easily DC-able.
Mountains: Good spawn
Last keeper: No skele spawns around it as they are almost impossible to break from mountains whilst retaining keeper.
Plains: Wailing spawn in plains as a replacement for aatxes, and whether they scatter or not during 4h if they even do pull around.
Pits: Top group not bad
Dhuum: Canthan direction and also the distance between myself and dhuum.

With my estimates for each one the likelyhood of it all happening in one run came to around 0.003, so pretty unlikely.

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