2021 Category discussion and process to get community feedback
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Re: 2021 Category discussion and process to get community feedback
The only time I've played standard is when I wanted to knock off another standard record, otherwise I've played TAS even when I didn't need "cheating features", so no. Given anets recent EULA changes its clear that any kind of competitive advantage gained by third party tool is a bannable offense. The idea that doing more cheaty things is more likely to get you banned is a myth that has never had any supporting evidence (outside of botting). I don't buy into the banning argument, the same players that will run a standard record will turn on their toolbox minimap and target a minipet outside of speedruns. I'm not saying you do that, but people do.
If you actually read my comment you would see that my point was exactly that there is a massive difference between using "cheating features" in UW. I'm aware of the advantage they would bring. If you were competing against an equally skilled team that were willing to use the "cheating features" within the same category you would be at a major disadvantage.
If you actually read my comment you would see that my point was exactly that there is a massive difference between using "cheating features" in UW. I'm aware of the advantage they would bring. If you were competing against an equally skilled team that were willing to use the "cheating features" within the same category you would be at a major disadvantage.
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Re: 2021 Category discussion and process to get community feedback
It once again turns out that different people have different opinions - wow, what a shocking revelation. But I am sure bringing up these discussion points will at least help people to form their own opinion, so at least there is some value to it.
Since the arguments presented here are again about individual opinions and not the way this vote should be structured, I think we are ready to move on and open the survey for real votes tomorrow evening. Everyone should have had plenty of time to review the structure and the questions and we made several improvemtns/changes compared to the initial version based on feedback.
Since the arguments presented here are again about individual opinions and not the way this vote should be structured, I think we are ready to move on and open the survey for real votes tomorrow evening. Everyone should have had plenty of time to review the structure and the questions and we made several improvemtns/changes compared to the initial version based on feedback.
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Re: 2021 Category discussion and process to get community feedback
Looks like we will all play pure soon cause anet banning everyone using toolbox on videos/streams
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Re: 2021 Category discussion and process to get community feedback
Taking steps right now, will update on the situation shortly.
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Re: 2021 Category discussion and process to get community feedback
Hide yo kids, hide yo records.
Re: 2021 Category discussion and process to get community feedback
That's because you don't understand how programming and server side detection work.BayTwoBaySix3 wrote: ↑Fri Apr 16, 2021 3:58 amGiven anets recent EULA changes its clear that any kind of competitive advantage gained by third party tool is a bannable offense. The idea that doing more cheaty things is more likely to get you banned is a myth that has never had any supporting evidence (outside of botting).
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Re: 2021 Category discussion and process to get community feedback
A sneak peak into anet server side programming based on the above logic:
//Dialog
If (DialogPrerequisite is met) {
Send(Dialog)
} else {
Send(Dialog)
AccountVioloation++
}
//Skill
If (Target is targetable) {
UseSkill(target)
} else {
UseSkill(target)
AccountVioloation++
}
EDIT: Ok this wasn't a very constructive comment, but this is my interpretation of what you are suggesting. It doesn't seem logical for anet to implement something like this. If anet were going to try and detect and report on this kind of behaviour, I'd think it would make more sense for them to do it based on the outcome of the dialog. For example, a character with 215 attributes. Or a level 4 derv with a Chance Encounter HM quest. Or just video evidence of it happening.
EDIT2: And btw I have done a bit of game dev with unity/MLAPI including server side auth movement and similar server side checks. So I have a BIT of an idea what might be happening. It's pure speculation what ANET are actually recording though.
//Dialog
If (DialogPrerequisite is met) {
Send(Dialog)
} else {
Send(Dialog)
AccountVioloation++
}
//Skill
If (Target is targetable) {
UseSkill(target)
} else {
UseSkill(target)
AccountVioloation++
}
EDIT: Ok this wasn't a very constructive comment, but this is my interpretation of what you are suggesting. It doesn't seem logical for anet to implement something like this. If anet were going to try and detect and report on this kind of behaviour, I'd think it would make more sense for them to do it based on the outcome of the dialog. For example, a character with 215 attributes. Or a level 4 derv with a Chance Encounter HM quest. Or just video evidence of it happening.
EDIT2: And btw I have done a bit of game dev with unity/MLAPI including server side auth movement and similar server side checks. So I have a BIT of an idea what might be happening. It's pure speculation what ANET are actually recording though.
Re: 2021 Category discussion and process to get community feedback
any idea on when the record section will be back up? kinda sucks george and i did a 29 duo and cant post it but i get why it was done.
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Re: 2021 Category discussion and process to get community feedback
At least a week, probably two. We have to give everyone a chance to remove content. Sorry but it is necessary.
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