We really can't have a meaningful discussion about this until videos are required. Even I have a good enough computer to record, and I can't afford extra character slots...
K A O S Theory wrote:we could make the timer wait for the entire party to load in to solve that issue and just make it a rule to not move or start your sc until everyone has loaded in? It would take work but this is solvable.
in some areas (Underworld and Urgoz being obvious examples), stuff starts happening as soon as the first player spawns - waiting for a slow loader messes with timing.
K A O S Theory wrote:2. I would say that half the fun of runs is RNG like you say, RNG should always be a factor in the runs because it is a part of the game, I dont know if this should really be considered but im not a record runner so
Calling RNG "fun" is subjective, but that's besides the point. To get a perfect seconds-based record in basically any area, you would have to restart until you get the correct RNG. This is not a test of ability - neither the tactics nor the execution can reduce bad RNG, although of course making mistakes multiplies the number of resigns. Anyway, nobody is patient enough to waste thousands of cons doing that, so records will remain beatable with no further investment of skill.
Jang wrote:For example in science people give credit to whoever made an invention not to the company which afterwards produces the biggest amount of it.
Do you know who invented the light bulb? It was not Thomas Edison.