About 10 similar pace or faster runs ended because of bad spawns in plains (wailings don't pull around), or pits (cliff spawn), or blocked canthans at dhuum.
I've now got a slightly faster split than is shown in this video which should make 1:18/1:19 theoretically possible, but its hugely dependent on the right spawns, here's a list of the important spawns/RNG not including blocks/rupts for reference which is why its taking so many rolls.
Lab: At least 3 nightmares and no stair aatxe OR at least 4 nightmares including stair aatxe (enough agro to kill skele at start which makes UWG faster later) and bladed not in range fo first keeper.
Chamber: At least 2 nightmares.
Escort: No bridge nightmare.
Vale: No grasping pop super close to bridge, a cliff spawn which is easily DC-able.
Mountains: Good spawn
Last keeper: No skele spawns around it as they are almost impossible to break from mountains whilst retaining keeper.
Plains: Wailing spawn in plains as a replacement for aatxes, and whether they scatter or not during 4h if they even do pull around.
Pits: Top group not bad
Dhuum: Canthan direction and also the distance between myself and dhuum.
With my estimates for each one the likelyhood of it all happening in one run came to around 0.003, so pretty unlikely.Statistics: Posted by BackTwoBaySix — Sun Mar 14, 2021 8:57 am
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