Step 3: Who gets to vote + DRAFT
Re: Step 3: Who gets to vote + DRAFT
So can i set the rules already?
Re: Step 3: Who gets to vote + DRAFT
With every new message I have to read from nika I like the thought of everyone having his own ruleset more and more...
As if the result of the vote would change anyones opinion.
As if the result of the vote would change anyones opinion.
Re: Step 3: Who gets to vote + DRAFT
Will this ever happen?
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Re: Step 3: Who gets to vote + DRAFT
Ask Misty and Has. 1.5 months wasnt enough time apparently.
Re: Step 3: Who gets to vote + DRAFT
Flo, I was on vacation for 2 weeks just as you finalized the questions...
I'm back now, I had a quick read and looks ok overall. Main exceptions are the wonky question about future stuff and a few things that I would do differently, but I probably don't care enough to argue and spend time on it. I promise I'll wrap things up by the end of the week and we can start the vote next week.
I'm back now, I had a quick read and looks ok overall. Main exceptions are the wonky question about future stuff and a few things that I would do differently, but I probably don't care enough to argue and spend time on it. I promise I'll wrap things up by the end of the week and we can start the vote next week.
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Re: Step 3: Who gets to vote + DRAFT
I ld say 7 days are resonable...
Re: Step 3: Who gets to vote + DRAFT
done with my edits (below), cleared answers, reset spreadsheet, we're ready to go.
-split and changed last q in section 3, created section 4 and 6 for pure and tas with a simple question each.
One question that is still weird to me is "Allow a tool that shows the area outside of usual compass range in STANDARD records?"
*If you mean "usual compass range" as the default compass, then pretty much all HUD-changing texmods show more than the default, should that not be allowed?
*If you mean 5000 game units, then neither the gw compass nor toolbox minimap show agents beyond that. TB minimap only shows terrain, but that is useless and undesirable. I wanted to restrict the terrain to a circle too, but I'm too bad.
FYI, the default gw compass is rendered inside a n-sided circular polygon to approximate the circle, then the texture on top hides the border and the outer part of the compass. I think the polygon's radius is 5000 or close to that.
-split and changed last q in section 3, created section 4 and 6 for pure and tas with a simple question each.
One question that is still weird to me is "Allow a tool that shows the area outside of usual compass range in STANDARD records?"
*If you mean "usual compass range" as the default compass, then pretty much all HUD-changing texmods show more than the default, should that not be allowed?
*If you mean 5000 game units, then neither the gw compass nor toolbox minimap show agents beyond that. TB minimap only shows terrain, but that is useless and undesirable. I wanted to restrict the terrain to a circle too, but I'm too bad.
FYI, the default gw compass is rendered inside a n-sided circular polygon to approximate the circle, then the texture on top hides the border and the outer part of the compass. I think the polygon's radius is 5000 or close to that.
Re: Step 3: Who gets to vote + DRAFT
We can use that as trick question to determine which votes are getting taken srs and which aren't.
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