[TAS] Gurky Solo Ring of Fire 5:30
[TAS] Gurky Solo Ring of Fire 5:30
Yooooooo
Finally figured out those not so rng based seals and managed to beat those superior IT brains and gameplay.
I think a 4 is possible and if anyone wanna try and get it I am down to explain what I found out.
Finally figured out those not so rng based seals and managed to beat those superior IT brains and gameplay.
I think a 4 is possible and if anyone wanna try and get it I am down to explain what I found out.
Last edited by Gurky on Thu May 25, 2023 1:39 pm, edited 2 times in total.
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- Posts: 560
- Joined: Fri Feb 24, 2012 7:19 am
- In-game name: ____ of the Owls
- Guild: Illumination Theory [IT]
Re: [TAS] Gurky Solo Ring of Fire 5:30
nice one! I'm not really interested in going for solo, but am curious what you've learned about the seals (= is it applicable for larger party sizes? and will you go for mission+bonus?
Re: [TAS] Gurky Solo Ring of Fire 5:30
So the seals can't "cast" their disenchantment spell on a player that has SF/obby... But it will cast on other foes entering circle their and gaining aggro of a seal and since it's aoe the player with get disenchanted as well. Also chaining one of the patrols with the seal will make em go right next to it and kind of activate it leading to a disenchantment. Also if any enemy that's not spell protected runs into the smaller circle around the seal it will disenchant straight away. So for example the ettins at the first seal won't trigger a disenchantment if the seal is still fighting on the back and they don't enter the small circle. Hope with the information given and some testing it makes sense.
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- Posts: 560
- Joined: Fri Feb 24, 2012 7:19 am
- In-game name: ____ of the Owls
- Guild: Illumination Theory [IT]
Re: [TAS] Gurky Solo Ring of Fire 5:30
thanks, that is interesting! it's probably not hugely impactful for larger parties, but still good to know (=
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