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Re: Step 3: Who gets to vote + DRAFT

Posted: Fri Jun 09, 2017 4:05 pm
by Nika
So can i set the rules already?

Re: Step 3: Who gets to vote + DRAFT

Posted: Sat Jun 10, 2017 3:04 am
by Karia
With every new message I have to read from nika I like the thought of everyone having his own ruleset more and more...

As if the result of the vote would change anyones opinion.

Re: Step 3: Who gets to vote + DRAFT

Posted: Tue Jun 13, 2017 10:11 am
by Sakura
Will this ever happen?

Re: Step 3: Who gets to vote + DRAFT

Posted: Tue Jun 13, 2017 1:33 pm
by Flo
Ask Misty and Has. 1.5 months wasnt enough time apparently.

Re: Step 3: Who gets to vote + DRAFT

Posted: Tue Jun 13, 2017 1:44 pm
by haskhasin
Flo, I was on vacation for 2 weeks just as you finalized the questions...

I'm back now, I had a quick read and looks ok overall. Main exceptions are the wonky question about future stuff and a few things that I would do differently, but I probably don't care enough to argue and spend time on it. I promise I'll wrap things up by the end of the week and we can start the vote next week.

Re: Step 3: Who gets to vote + DRAFT

Posted: Tue Jun 13, 2017 1:56 pm
by Misty
How long are we planning to leave voting open?

Re: Step 3: Who gets to vote + DRAFT

Posted: Tue Jun 13, 2017 2:11 pm
by Flo
I ld say 7 days are resonable...

Re: Step 3: Who gets to vote + DRAFT

Posted: Wed Jun 14, 2017 4:19 pm
by haskhasin
done with my edits (below), cleared answers, reset spreadsheet, we're ready to go.
-split and changed last q in section 3, created section 4 and 6 for pure and tas with a simple question each.

One question that is still weird to me is "Allow a tool that shows the area outside of usual compass range in STANDARD records?"
*If you mean "usual compass range" as the default compass, then pretty much all HUD-changing texmods show more than the default, should that not be allowed?
*If you mean 5000 game units, then neither the gw compass nor toolbox minimap show agents beyond that. TB minimap only shows terrain, but that is useless and undesirable. I wanted to restrict the terrain to a circle too, but I'm too bad.

FYI, the default gw compass is rendered inside a n-sided circular polygon to approximate the circle, then the texture on top hides the border and the outer part of the compass. I think the polygon's radius is 5000 or close to that.

Re: Step 3: Who gets to vote + DRAFT

Posted: Thu Jun 15, 2017 2:35 am
by Nika
We can use that as trick question to determine which votes are getting taken srs and which aren't.

Re: Step 3: Who gets to vote + DRAFT

Posted: Thu Jun 15, 2017 9:31 am
by Misty
Where can we see your changes, Has?