Re: Yet another rule topic
Posted: Mon May 08, 2017 8:06 pm
if yur growing tired of it then just ban all 3rd party tools from official records already, tools can be used and still be discussed and congratulated via what is able to be done (interesting tactics, crazy bugs etc), but you shouldn't expect acknowledgement of skill from it
The game is how it was developed and made to be played without 3rd party tools, you don't redefine the game via hacks and 3rd party tools and still call it a "Guild Wars Speed Record", because it isnt anymore, it isnt Guild Wars, its Guild Wars + Toolbox, or w/e else you have done to the game. You dont see people taking other games, and modding them in some way to deviate from the original game, then still say they are running the same game. Toolbox has gotten to the level of it being a major modification of the game, and should be treated as such.
The situation is unique. You cant argue that, this game is unique. It plays like a simple co-op/single player game, but has a persistent connection and world through the games outposts. We cannot do nearly what would be possible if this was a completely single player game, where we control all the variables on the local machine. We cant cheat and mod like we could a single player game. But the point still stands, we are modifying the game beyond what was originally meant to be played. If this was a true persistent online game, more so if it was still actively being policed and maintained, a large section of the core features of toolbox would be a warrant for a ban, can you even argue this? You have to realize that this is a red flag for many GW players? It makes me wonder how many people who wanted to get into SC, didn't because they were not comfortable putting their account at risk using tools like toolbox, and felt intimidated by joining in because of everyone who was having an inherent advantage over those who dont.
Auto pcons? Auto quest takes? Minimap? These all reduce cognitive load on the player. Its like saying you are the best starcraft player, but only if my base auto builds itself so I JUST focus on my army micromanagement. You are removing purposeful elements of the game by doing this.
auto pcons - removes any necessity to think about maintaining pcons at all, also, if you die and get scrolled or something, having every pcon pop instantly is such a big advantage I dont know why its talked about more.
auto quest takes - just go to them, and hit a button or hotkey instead of the 2-4 that you need to hit. Its more minor than pcons but it still allows you avoid having to stop to dialog with the npc completely (not even talking about the exploitable dialogs that can allow you to do/skip things not possible otherwise)
minimap - hos range, direction, recall positions, ability to see what is at what health, etc makes offdmg incredibly easy cmp'd to otherwise, being able to target within your set viewport vs seeing the entire map overhead makes a large difference
Idk just play how you want to play, if you wanna show a toolbox record is possible beyond vanilla, then show it, great cool awesome, but it shouldnt be considered a record of Guild Wars
EDIT: And if anyone counter argues with the point about how it isnt enforcable, nothing will ever be 100% enforcable, you can easily find ways to manipulate the game as well as any evidence that come as "proof" of a run. In the end you push innocent until proven guilty and move on. Were here to have fun, not babysit people, dont expect everyone to be complete cancer in regards to cheating
The game is how it was developed and made to be played without 3rd party tools, you don't redefine the game via hacks and 3rd party tools and still call it a "Guild Wars Speed Record", because it isnt anymore, it isnt Guild Wars, its Guild Wars + Toolbox, or w/e else you have done to the game. You dont see people taking other games, and modding them in some way to deviate from the original game, then still say they are running the same game. Toolbox has gotten to the level of it being a major modification of the game, and should be treated as such.
The situation is unique. You cant argue that, this game is unique. It plays like a simple co-op/single player game, but has a persistent connection and world through the games outposts. We cannot do nearly what would be possible if this was a completely single player game, where we control all the variables on the local machine. We cant cheat and mod like we could a single player game. But the point still stands, we are modifying the game beyond what was originally meant to be played. If this was a true persistent online game, more so if it was still actively being policed and maintained, a large section of the core features of toolbox would be a warrant for a ban, can you even argue this? You have to realize that this is a red flag for many GW players? It makes me wonder how many people who wanted to get into SC, didn't because they were not comfortable putting their account at risk using tools like toolbox, and felt intimidated by joining in because of everyone who was having an inherent advantage over those who dont.
Auto pcons? Auto quest takes? Minimap? These all reduce cognitive load on the player. Its like saying you are the best starcraft player, but only if my base auto builds itself so I JUST focus on my army micromanagement. You are removing purposeful elements of the game by doing this.
auto pcons - removes any necessity to think about maintaining pcons at all, also, if you die and get scrolled or something, having every pcon pop instantly is such a big advantage I dont know why its talked about more.
auto quest takes - just go to them, and hit a button or hotkey instead of the 2-4 that you need to hit. Its more minor than pcons but it still allows you avoid having to stop to dialog with the npc completely (not even talking about the exploitable dialogs that can allow you to do/skip things not possible otherwise)
minimap - hos range, direction, recall positions, ability to see what is at what health, etc makes offdmg incredibly easy cmp'd to otherwise, being able to target within your set viewport vs seeing the entire map overhead makes a large difference
Idk just play how you want to play, if you wanna show a toolbox record is possible beyond vanilla, then show it, great cool awesome, but it shouldnt be considered a record of Guild Wars
EDIT: And if anyone counter argues with the point about how it isnt enforcable, nothing will ever be 100% enforcable, you can easily find ways to manipulate the game as well as any evidence that come as "proof" of a run. In the end you push innocent until proven guilty and move on. Were here to have fun, not babysit people, dont expect everyone to be complete cancer in regards to cheating