Search found 1365 matches

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by Flo
Sat Dec 16, 2023 5:52 pm
Forum: Mission Records
Topic: [TAS] Duo Ice Caves of Sorrow + Bonus (Age 5 / 5:54) [モvェム] / [IT]
Replies: 4
Views: 22823

Re: [TAS] Duo Ice Caves of Sorrow + Bonus (Age 5 / 5:54) [モvェム] / [IT]

Cracked gameplay: dzHU6Xn2Vzs https://www.youtube.com/watch?v=dzHU6Xn2Vzs i found a new tactic for completing bonus which enabled us to trigger custcene asap , turns out the stuff spoken about in the previous record isn't necessary (but bringing a proper bar on the R/A absolutely is, at least for th...
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by Flo
Fri Dec 15, 2023 6:34 am
Forum: Mission Records
Topic: [TAS] Duo Ice Caves of Sorrow + Bonus (Age 7 / 7:51) [モvェム]
Replies: 3
Views: 19377

Re: [TAS] Duo Ice Caves of Sorrow + Bonus (Age 7 / 7:51) [モvェム]

No flame but Strongy and I did some runs last weekend and I am fairly sure an age 6 is possible. The overall approach is correct imo (gateglitch and then split up to have one guy do bonus and a tao ranger to kill stuff), but I think after cutscene you should place another soh, then help the r/a kill...
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by Flo
Sat Nov 11, 2023 8:21 am
Forum: Other Records
Topic: [IT] Duo Foundry (8mins) [TAS]
Replies: 2
Views: 13609

Re: [IT] Duo Foundry (8mins) [TAS]

Bonus video of best run we did:


https://www.youtube.com/watch?v=xMBujzVbsWQ
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by Flo
Fri Nov 10, 2023 1:14 pm
Forum: Mission Records
Topic: [TAS] 1min Trio (+1 Hero) Dzagonur Bastion with bonus
Replies: 1
Views: 10948

[TAS] 1min Trio (+1 Hero) Dzagonur Bastion with bonus


https://www.youtube.com/watch?v=csosYnVn5TA


https://www.youtube.com/watch?v=Zsfv03as5ns

One guy did not send the video link, but pretty sure its not worth watching either way
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by Flo
Sun Oct 22, 2023 1:59 pm
Forum: Mission Records
Topic: [TAS] 4min Duo Aurora Glade with bonus
Replies: 1
Views: 4396

[TAS] 4min Duo Aurora Glade with bonus

gOCvSPN4NF8 https://www.youtube.com/watch?v=gOCvSPN4NF8 gXcP9B5yCIc https://www.youtube.com/watch?v=gXcP9B5yCIc Tightest mission record I have done in the last 2 years, about 230 attempts. This is way more difficult than it looks, and took many adaptations to bars and tactics (micro optimizations f...